1라운드
보스/목표물
1000 / 1000
몹 0
SYNC 0
콤보 0
시간 0.0s
로그
CODE_AUDIT_START APP_VERSION=M-5.14 cache=m514 function status: initMobRush: OK updateMobRush: OK makeMobRushAttackPlan: OK makeMobRushResult: OK makeMobSquad: OK updateMobSquad: OK makeRecipeAttackPlan: OK getTraitHitQuality: OK startFinisherFromRecipe: OK resolveFinisherImpact: OK startResultPhase: OK startPrep: OK clearPrepVisualCarryover: OK clearMicroState: OK clearFinisherState: OK clearResultTransitionState: OK general: M-5.14 keeps the M-5.13 PREP stability foundation and adds Dual Gate Local/Bot prototype control. PREP auto-spawns mobs that run upward through P1 then P2 while each gate is dragged horizontally. Released drag keeps each gate position; P2 uses bot control until local P2 input takes over. P1-only, P2-only, SYNC, and base joins are tracked independently. SYNC accumulation adds elite/giant bonuses. Banners are automatic only. RESULT awards conservative Squad EXP and Gate Mastery EXP, and Squad Level adds a small mobRushDamage bonus next round. Mob units use color, scale, glow, gate float feedback, squad preview, DOM squadCharge overlays, and 3D battlefield mobSquad proxies instead of B/M text labels. PREP gate catches, SYNC, elite, and giant changes affect the gate/current mob feedback without rebuilding or rushing the whole 3D mobSquad composition. Timeout launches ATTACK with mobRushTimeout, using mobRush plan.plannedDamage. RESULT to PREP loop, bossHp/bossMaxHp/round, startFinisherFromRecipe, resolveFinisherImpact, startResultPhase, and startPrep remain on the stable combat path. Boss trait and weakness counters are not used by the MVP UI. debugMicro and Copy Debug include dualGateEnabled, p1GateX, p2GateX, p1CatchCount, p2CatchCount, syncCount, botGateActive, cannonTargetX, cannonMoveMode, spawnDelayMs, mobRushDamage, mobRushAttackReason, mobRushLoopComplete, and existing render error fields. Normal URL keeps debug panel, Copy Debug, and codeAudit hidden. gate mob control: startPrep -> initMobRush -> auto spawn/update/catch -> timeout starts ATTACK -> mobRush recipe plan -> startFinisherFromRecipe -> resolveFinisherImpact -> startResultPhase -> startPrep -> loopComplete CODE_AUDIT_END